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Battle nations crazy blades
Battle nations crazy blades










I personally liked the mental challenge the game presents to you in resource management and the battles themselves. The game in fact harmoniously mixed simulation and strategy into one cohesive game experience. Nanobots can also increase unit production as well.īattle Nations is one of those games that you can’t really stop playing. Whenever you face enemies through the random battles, you can add them as a friend and even invade them again.Īside from the resources you can gather, you can spend actual money to buy special units and even structures that boost resource gathering and the like. After getting a certain amount of points you’d even get bonus gold as well. Successfully defeating a player would earn you gold, exp. The game sets you up against other random players. The other PvP option is the random battles you can enter. You have the option to just enter and take resources or you can establish a “rally point” in the game where you can keep on getting resources till your enemy is able to repel your forces in their camp. Invading would mean that you have to go into the unguarded areas of your “enemies”. The first PvP option would be through invasion. You have two options on how the game gets you to fight other people. The other game feature I’d like to shed some light on in Battle Nation’s is the PvP system. This doesn’t include special drops required to build specialized units, a fun perk that adds a bit of randomization to the equation to keep things fresh.īattle Nations well designed resource system really ups the ante in terms of game complexity, making it feel more like you’re making tactical decisions than ploughing through an uninteresting chore. But in Battle Nations you have to gather eight (8) resource types. Under normal circumstances games would only give you about 3-4 resources to gather. Unlike other sim-strat games, Battle Nation doesn’t hold back in the terms of the resources you have to manage. One of the features in Battle Nations that I’d like to elaborate is the resources system, a word that normally draws ire when discussing browser military titles due to the tacked on nature and limitations they usually bring with them. Also you can unlock skills and attacks as your unit levels up. Similarly to any other strategy or RPGs, whenever your character levels the stats of said unit also increase. The other factor you have to consider is your unit’s level. You also have the mech units such as tanks and APCs which at first glance would seem stronger than usual, but due to the levelling system in place there will be times when grunts can even take down the strongest of mech units.Īside from the variety of the units you can use in the game. You have the grunts with various specialties such as the electro trooper, sniper, flame trooper and some special units like the dragoon.

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You have the option to pass or surrender if you think the battle is unfavourable to you.īattle Nations has a diverse set of unit types for players to choose from.

battle nations crazy blades

The battles in Battle Nations are turn-based strategies set in a map grid. On the other hand, the strategy part comes into play whenever you face NPCs or PvP against other players. Aside from that you also need to establish your base’s military strength and perimeter defences. You need to establish your “outpost’s” military might while juggling with resource management. For simulation, Battle Nations has the usual features you’d often get to see in simulation games. With new platforms it would only mean that the number of games would increase but that also means the quality of the games that come out would suffer.īattle Nations is not one of those titles, and I am happy to say that the game exceeded my expectations.īattle Nation’s gameplay has two parts, simulation and strategy. Sim-strat games are a dime a dozen these days especially with games crossing over to browser and mobile platforms. Battle Nations: Bring the Fight to the Crazies












Battle nations crazy blades