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Reduces Dual Sword Mastery disadvantages > It comes with a few negatives (-Accuracy Rate and -Critical Rate) but lessens as you level it up. Allows a One-Handed Sword user to equip a One-Handed Sword on their sub-weapon slot, making them a Dual Swords the sub-weapon slot sword has all its stats negated, except for its element.
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Passives / Highly Advised to Max All Passives.Weapon's refinement (I.E +C/+S etc), stability (I.E Phyto Blade 90% stability/Little Empress Sword 75% Stability) and element are the only stats/things that apply. Even if that 1H is in the sub-weapon slot, it'll contribute nothing. If a 1H is using a stability xtal, i.e Marchitar, that stability is only applied to the main-hand. > Stability gained from avatars, xtal (i.e Venena, Great Witch of Crow), equipment ( i.e York/Heaven Pendant, Party Glasses) is added to both main and sub-hand stability. > Adding stability on a player craft 1H will not affect your sub-hand regardless if you're using it in the sub-weapon slot. > You can increase your sub hand stability through adding AGIL and STR. > Subhand stability greatly affects Dual Sword Skills and your overall dmg. > Dual Sword/Dual Wield has a unique formula that essentially no other class has as of yet. (Formulas are subject to change anytime but for now this is the most creditable and reliable formulas we have publicly) Subhand Stability = subhand sword's Stability/2 + STR * 0.06 + AGI * 0.04 + Stability% from Swordsĭual Swords Skill Base Damage = (Main ATK + (Sub ATK * Subhand Stability) + player's level - mob's level) * (100 - mob's Physical Resistance)/100 Sub Base Damage = (Sub ATK + player's level - mob's level) * (100 - mob's Physical Resistance)/100 Sub ATK = (player's level + Sub Weapon ATK + STR + (AGI * 3)) * ATK% + flat ATK Sub Weapon ATK = Attack value of subhand sword * (1 + Weapon ATK%/100 + refine of weapon²/200) + refine of weapon + flat Weapon ATK Non DW 100MP = 1AMPR for DW 100MP= 2AMPR
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> Increased base AMPR, AMPR from MP or the stat AMPR is also doubled. > Dual sword has doubled the AMPR, Attack MP Recovery.
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( I.E trigger slash cancel, spin slash, shukuchi, rampage cancel if ASPD is high enough) > Auto Attack animation is cancelable through the skills and timing. > Unlike other classes Dual Swords auto attack dmg is derived from both main and sub hand attacks. > Affects Blade Skills and Dual Sword Skills > Decently contributes to Dual Sword Skills/Formulas > Massively contributes to Dual Sword Skills/Formulas > Contributes to certain Dual Sword Skills/Formulas > Numbers being used may not be exact and are just being used for easy understanding. This guide is just a simple general idea breakdown of the current skills and playstyles you can do within the current 200+ caps. You have questions regards specific formulas and numbers we will answer them if able.
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